The backbone of the airships, the Arkanaut Companies stand ready to deploy within the holds of their airships, whether to drive off attackers or secure plunder in the name of their sky-port. Wielding pistols and blades, the duardin of the Companies make stout warriors, each a bold privateer eager to win recognition for daring deeds.
When it comes to boots on the ground, the Arkanaut Companies form the Kharadron Overlords’ main fighting forces. Descending swiftly via a Frigate’s grav-ladders or suspension ropes, an Arkanaut Company can deploy rapidly into the fray.
The Company themselves are the main fighting troops of a Kharadron Overlords army, and thus haven’t yet accrued enough aether-gold to make their armour as ornate as that of their superiors. Still, they sport magnificent metal beards, and their sealed suits are replete with the valves and fittings needed to keep them alive.
An Arkanaut Company has 10 or more warriors. The Arkanauts are armed with privateer pistols and Arkanaut cutters. For every 10 warriors in the company, up to 3 can instead be armed with a skypike or a specialist gun in the form of a light skyhook or aethermatic volley gun. Arkanauts armed with specialist guns can club the foe with their gun butts in combat. The leader of this unit is the Company Captain. A Company Captain has either a volley pistol or an aetherflare pistol, and has the option to brandish an anchor.