Khazalid: The Duardin Language[]
A Dictionary
Unit Types:[]
Hammerers: Grundi
Iron Breakers: Irkonbraki
Irondrakes: Irkhon-drakki
Longbeards: Langktrommi
Warriors: Drazdani
Miners: Grungi, Boki (Slang)
Quarrellers: Kazakdreki “Warriors who fight at a distance”
Thunderers: Thrundi
Rangers: Karaki (Mountaineers), or Doki (Scouts)
Slayer/s: Drengi
Demon Slayer: Dumdrengi
Dragon Slayer: Drakendrengi
Giant Slayer: Grontdrengi
Troll Slayer: Trolkdrengi
Doom Seekers: Doki'dum
Spearmen: Wutrazi
*An Grundazi ar Thanar Ulther’h Drakkenthrong.
The Hammerer's of General Ulther's Dragon Company
The= an, Hammerers = Grundazi, of = a, Ulther’h = Ulther’s, Dragon Company = Drakkenthrong.
Command Units:[]
Champion/s: Drungi
Standard Bearer: Flegi
Musician/s: Khrumi (Drummer), Hirni (Hornblower)
Lords/Heroes:[]
Thane: Thane
General: Thanar (Unofficial)
Lord: Thanok
Runelord: Rhundrinkuli (Unofficial)
Runesmith: Rhundulki
Battle Standard Bearer: Kazakflegi
Master Engineer: Endrinkuli
Engineer: Endrindulki
Cogsmith: Endringrungi
Weapons []
Axe / Great Axe: Az / Az-Dreugi
Crossbow: Drekmakaz (Unofficial: Ranged Weapon)
Hammer / Great Hammer: Grund / Grundreugi (Rikkaz: verb, to hammer)
Handgun (Dwarf): Thrund
Runestaff: Rhuntraz
Spear: Wutraz
Throwing Axe: Azdrek
Weapon / Great Weapon: Makaz / Makaz-Dreugi
Armour[]
Armour: Klad
Shield: Karin / Thrung (Shield wall)
Standard / Battle Standard: Fleg / Kazakfleg / Kalan Kazakfleg
War machines[]
Siege Machines (in general): Barag
Cannon: Baragor
Organ gun: Baravror
Grudgethrower: Dammaz Barag / Dammaz Durazbarag
Bolt Thrower: Wutraz Barag (Unofficial)
Anvil of Doom: Grong-A-Dum
Gyrocopter: Endriscarren
Gyrobomber: Endrithrondar
Races[]
Beastman: Gor (official), Gori (Unofficial, but in-keeping)
Chaos Dwarfs: Frundrar (the Tainted), Dawi’zharr (literally "Dwarfs of Fire")
Chaos: Dumal (“Followers of Chaos” – Kazaki'dum, Chaos Warrior)
Dwarves: Khazad
Fyreslayers: Hardrengi (literally Fyreslayers)
Kharadron: Kharadron, (because it is the name they use for themselves), Khazad-a-scarrenruf (Dwarves of Sky)
Elves: Elgi (unbearded)
Dark Elves: Elgi'drazh (Unofficial, literally 'Elves of darkness')
Giant: Gronti
Greenskins: Grob
Goblin: Grobi
Forest Goblins: Grobi'Thingaz (Unofficial: 'Goblins of the forest')
Night Goblins: Grobi'drazh (Unofficial: 'Goblins of the night')
Gnoblars: Grobkonki ('Unoffical: Big-nosed Goblin')
Black Orc: Urki'drazh (Unofficial)
Orc: Urk (Official), Urki (Unofficial)
Humans / Men / Manlings: Umgi (Note: Umgal refers to a particular group of humans)
Lizardmen: Skofzani (Unofficial - 'Cold Blooded Ones' - courtesy of Spatulabeard)
Ogres: Ogri
Skaven: Thaggoraki
Tomb Kings: Uzkuli'gorl (Unofficial, Undead of the Desert "sandy bones")
Troll: Trolk
Undead : Uzkular (WD314) (Unofficial, Uzkuli, works better)
Vampire: Zangunaz: (
Blood Drinkers: Zanguzi (Unofficial - Vampires, a preferred term of mine)
Wood Elves: Elgi'wut (Unofficial: Literally 'Elves of Wood')
Flesheaters: Grizalgurthzi (literally flesheaters)
Stormcast Eternals: Umgi – a – Thadroz – Kurz (Men of lightning Gold [note that the word Kurz is used, meaning gold used in ill deed)
Sylvaneth: Kulwutgrazi (Alive woods and magic all put together) or Wutrandazi (more commonly used, meaning Tree-kin
Ancestor gods[]
Gazul: Ancestor God and Protector of the Dead (Lord of the Underearth)
Grimnir: Ancestor God of Dwarf Slayers and Warriors and grudge.
Grungni: Dwarf Ancestor, god of metalwork
Morgrim: Ancestor God of Engineers
Grednir: Ancestor God of Jewel-smithing, and Artisans
Thungni: Ancestor God of Rune-smithing
Vhulkhaya: Ancestor Goddess of the Hearth, Healing, and Brewing and gold. And mining.
Grombrindal: Demi-god of revenge.
Gromthi: Ancestor
Karugromthi: Living Ancestor
Section 2: Khazalid Grammar[]
Overview []
Khazalid is the language of the Dwarves, or Khazad. The deeply conservative language has not changed noticeably in many thousands of years in either its spoken or written runic form.
The Dwarfs are extremely proud of their native tongue, and they rarely speak in the company of other races, almost never teaching it to other creatures. To humans it is known as the ‘secret tongue of the Duardin’, sometimes overheard but never understood. The Dwarf language includes very few words of obvious Elven or Human origin. By contrast there are many loan words from Khazalid in the tongues of Men, which suggest that Dwarfs must have taught some fundamental words to their taller allies. This is most obviously the case of words pertaining to traditional Dwarven craftskills of smithing and masonry, skills which Dwarfs taught Men many centuries ago.
The grammatical structure of Khazalid can be very difficult for outsiders to glean. Khazalid usually places the verb before the subject in a sentence, however the way a word is pronounced or stressed can often determine what the user of the word thinks of the word. For instance, war is usually thought of as badly, a harsh tone is used. Some words are deemed more important than others.
Khazalid has few individual words relating to abstract concepts, and most abstract concepts are described in relation to something physical, often using the same word as what they relate to.
Most Dwarf words are formed from a short root word, for instance Kar (meaning "big stone") and a signifier, for instance -az (meaning the word it is attached to is relating to a place): so Karaz literally means "big stone place": however it is also the Khazalid word for mountain. Signifiers are not limited to one either; adding -i signifies a race or profession, so Karazi means a mountain-tribe (literally "big stone place people").
Writing []
Khazalid is written in Dwarven runes or Rhun, a complicated set of markings indicating various phonetic sounds and grammatical devices; the most "official" runes are the Aldrhun or Old Runes, an example of which would be the Great Book of Grudges.
Often Dwarves find themselves (such as while mining or travelling) without paper or writing implements and must scratch runes into hard surfaces where it is much more efficient to scribe hard angles and lines than curves. This led to the development of a simpler set of runes called the Klinkarun (literally "chisel-runes") from Klinka: chisel and rhun: runes. (Note the "h" is dropped).
Pronunciation []
All Dwarves have deep, resonant voices. The sound of Khazalid is entirely separate from human speech and even further from the melodic sounds of Eltharin. It is a guttural language; and comparisons have been drawn to the rumbling of thunder.
Khazalid vowel sounds in particular are uncompromisingly precise and very many Dwarf root words begin with harsh consonant sounds such as K, G and R.
Contrary to humans, whose myriad dialects differ widely depending on geographic location-- even within the same language-- the Dwarfs remain fairly consistent in accent, sometimes described a Scottish accent.
Signifiers []
While a root word gives basic meaning, it is not usually until a signifier is added to the end of a word that specific meaning is given. If a root word consists of only consonants such as Sk (relating to thieves) an "a" (making Ska the correct form) is usually added and then dropped when signifiers are added to the word's end.
The Games Workshop website uses a similar exampleto this:
Tense and plurals
Root words are in present and therefore need no change but -ad in the future tense and - ed for past.
The various tense signifiers are as follows:
Add az for plural
Skad: Steal.
Sked: stolen
Skat: (will) steal
Vorn: Farm (verb) Vornarn: farmland Vornazi: Farmers
Vorni: Farmer Vornarnaz: farmlands
Non-Khazalid Terms[]
These terms describe important aspects of Dwarf culture but have no official translation in Khazalid from English.
In alphabetical Order:
Beardling: A young Dwarf who has yet to prove his salt, typically under 50 years of age, with a short beard.
Deeps: The levels which Dwarfs measure and organise their Holds into.
Goblin Wars: A time when many Holds fell to Greenskins and Skaven.
Time of Woes: A time of seismic upheaval which caused earthquakes and during which many Holds were damaged, directly preceeding the
!: Ha (to be added at the end of the last word of the sentence)
?: Wan (to be added at the front of the first word of the sentence)
Determiners:[]
The: Un
A and an: Urn
This: Arl
That: Durl
These: Us
This: Af
Those: Irl
Them: Uf
My: Ord
Your: Ird
His: Erd
Hers: Ed
Its: Thrul
Ours: Arl
Their: Afad
A few: Urn Rir
A little: Urn Rurz
Much: Zild
Many: Zurld
A lot of: Zervid
Most: Derzur
Some: Dom
Many: Dim
Enough: Dern
Her: Ed
He: Id
All: Dring
Both: Dorn
Half: Dornal
Either: Dirnalak
Neither: Dirnan
Each: Rirnod
Every: Unrid
Other: Grin
Another: Grirnon
Such: Mond
What: Diz
Rather: Murn
Quite: Mildorn
Numbers:[]
One (1): Ong
Two (2): Torn
Three (3): Dwe
Four (4): Futh
Five (5): Sak
Six (6): Siz
Seven (7): Sed
Eight (8): Odro
Nine (9): Norn
Ten (10): Don
Twelve (12): Duz
Twenty (20): Skor
30 dworn
40 furn
50 sarn
60 sirn
70 khern
80 ordrorn
90 Nurn
One hundred (100): Kantuz
To make other numbers, stick the two together, for example: 21= Skorong. 43= Furndwe
138= Kantuz-dworn-odro
4693= fut-millusk-nurn-dwe
275= tornkantuz-khern-sak
Note here, that for two-hundred, torn (2) and kantuz are put together with a dash, like all the other numbers.
One Thousand (1000): Millusk
Words[]
A[]
A: Urn
Age: Giln
Ale: Gorog (also used for high spirits, drinking binge), Grizdal (ale which has been fermented for at least a century), Grog (inferior, watered ale; mannish brew), Grumbak (short measure of ale), Hazkal (ale brewed recently, also fiery young warrior)
Alive: Karu (see ‘ancestor’)
Am: Al
Ambition: Drek, (see ‘enterprise’ ,‘far’)
Ancestor: Gromthi, Karugromthi (Living Ancestor)
And: Un
Anvil: Grong
Approximately: Umanar (see ‘indecision’)
Armour: Klad (iron armour, iron plating)
Army Drangthrong (Huge Dwarf Army):, Throng (see ‘clan’)
Arrival: Katalhüyk (end of a journey)
Art of inscribing runes on precious metal with a Troll’s Tooth: Arkhandrazkal
Art of stalking Goblins in caves: Grobkull
Art of hunting and catching Trolls: Khulghur
Artifact: Gromdal (ancient artifact)
B[]
Back: Krink (bad back due to continual stooping) Haln (back of an object) Drenz (ones physical back.)
Banging (one’s head on the roof of a low tunnel): Bok
Banishment: Ghull, Ghull-dreng (see ‘exile’)
Banner: Fleg (see ‘standard’)
Barren: Grimaz (barren place), Norn (barren earth, area with limited resources)
Battle: Drazdan
Beard: Skruff (scrawny beard, outrageous insult), Tromm (also respect due to age or experience)
Bearded: Gorm (see ‘old’)
Beast (wild), Beastmen: Gor
Befuddled: Werit (Dwarf who has forgotten where he placed his tankard or ale)
Bet: Dar (see ‘challenge’)
Belly (large, fat): Bolg (also refers to state of extreme wealth, age and contentment.
Berserker: Bakraz (see ‘nutter’)
Beside: Fred (see ‘in’, ‘on’)
Birthright: Barez
Bird: Kro (black bird, see ‘crow’, ‘raven’)
Black: Drazh (see ‘night’), Kol (colour)
Blood: Zan (see red)
Blue: Skarrenruf (see ‘sky’)
Boar: (wild): Gromah (boar, giant,): Brom (pet): Burlong (Types of Boar: Gromahlok (most dangerous boar), Gorlod (used as pets and fro their nutritious milk) Gromdalin (a boar mostly ridden, even into war.
Boarding house: Tiwaz (see ‘inn’, ‘rest’)
Bond: Baraz (see ‘promise’)
Bones: Uzgul, Uzkul (see ‘death’)
Book: Kron
Brave: Grom
Brawl: Skuf (see ‘skirmish)
Bread: Brog (see ‘cake’)
Break: Bakh
Brearker: Bakhi
Breezy Zilfin (see windswept)
Brewery: Valdahaz
Brilliant: Varez
But, bear in mind, except for: Bar
C[]
Cake: Brog (see ‘bread)
Candle (that blows out unexceptedly plunging tunnel into darkness): Boga
Cannon: Barag (see ‘siege machine’, ‘war machine’)
Capture: Ferden
Carry (verb): Hunk (carry heavy rocks or other burden)
Cavalry: Kazhunki (see ‘knight’, ‘rider’)
Cavern: Ungor (see ‘tunnels’), Vulkhrund (cavernous hiding place)
Cave-in: Rikigraz (see ‘landsldie’)
Challenge: Dar (see ‘bet’)
Chaos: Dum
Cheese: Chuf (old cheese used in emergencies by Dwarf miners)
Chisel: Klinka
City: Kazad (see ‘fortress’)
Clan: Throng (see ‘army’)
Cleave: Zank (see ‘cut’, ‘divide’)
Cleaver: Maraz
Clever (alert, mentally sharp): Bran
Clothing: Ragarin (coarse, uncomfortable clothing made from the hide of a troll)
Cloud: Orrud (red cloud, volcanic plume)
Complaint: Grumbak (trivial complaint)
Conquer (verb): Drung
Construction (that looks like it is about to collapse): Elgraz
Consume (verb): Guz (to consume food or drink, see ‘eat’, ‘drink’)
Contest: Rorkaz (informal shouting contest)
Copper: Izor
Could: Sar (see’may’, ‘might’)
Craftsman: Okri
Crazy: Zaki (crazed dwarf who wanders in the mountains)
Crescent: Lhune
Crow: Kro (see ‘raven’, ‘bird’)
Crown: Gron
Cruel: Grimaz
Cunning: Gorak (see ‘uncanny’, ‘magical’), Ok (see ‘skilful’)
Cut: Zank (see ‘cleave’, ‘divide’)
Curry (thick spiced stews with vegetables): Rurngol
D[]
Danger: Khatül (lurking danger)
Dark: Dharl
Dark (the dark beneath the world): Dharkhangron (see ‘underground’)
Darkness: Dum
Death: Uzgul, Uzkul (see ‘bones’)
Defeat (verb): Drung
Defiant: Grom
Dependable: Azul (also see ‘Metal’)
Desolate: Vlag (see ‘lonely’)
Desolation: Naggrund (desolate area where dragons or trolls live, see ‘devastation’, ‘ruin’)
Devastation: Naggrund (see ‘ruin’)
Did: Ad
Dirt: Onk (accredtion of dirt and grime on company of Dwarfs who have spent many days underground)
Disappointment: Kruk (unexpected disappointment)
Disaster: Krunk
Discover (verb): Gand
Disreputable: Wanaz (disreputable dwarf with unkempt beard)
Distance: Drek
Divide: Zank (see ‘cut’, cleave’)
Do (verb): Gronit (irregular verb ‘to o’, present tense: gronit; past tense: gird)
Dog: Varaz (mad dog)
Domain: Ankor
Dome: Ruf (underground dome, natural or constructed)
Done : Id (see ‘Did’)
Doom: Dum
Door (fortified): Barak (see also ‘gateway’)
Dragon: Drakk (also used for ‘monster’ in general)
Dragon stew: Drongnel (stew with mushrooms marinated in strong ale)
Dragonslayer: Drakendrengi
Drink: Guz
Drink (verb): Guzzen
Dwarf, Dwarves: Khazad
E[]
East: Nar (see ‘sunrise’)
Eat (verb): Gurthz
Elder: Throngrink
Elves: Elgi
Embellished: Lok
Enemy: Kaznok, Khadrol ( for once friends fallen) (see friend)
Enfeeble: Elgram
Enduring: Karaz
Engine: Endrin
Engineer (Dwarf): Endrindulki (master engineer: Endrinkuli)
Enterprise: Drek (see ‘ambition’, ‘far’)
Eternity: Azamar (see ‘forever’)
Exile: Ghull, Ghull-dreng (see ‘banishment’)
Explosion: Thrond (see ‘gun’, ‘gunpowder’)
Eye: Dok
F[]
Far: Drek (see ‘ambition’, ‘enterprise’)
Farm, (verb): Vorn
Farmland: Vornarn
Fearless: Garaz
Feast: Trogg (also heavy drinking bout)
Feed: Guzzen (see ‘insert’, ‘push’)
Fight: Runk (one-sided fight, a sound trashing) Drazdran
Find (verb): Gand
Fire: Har, Zharr
Friend: Khadrod
Flood: Ruvalk (see ‘river)
Food (fragments found in beard): Gibal, Drenel
Foolish: Wazzock (gullible, foolish dwarf, one who exchanged a valuable for an item of no worth)
Forest: Thingaz (dense forest)
Forever: Azamar (see ‘eternity’)
Forge: Grungron
Fortune: Akrak (see ‘luck’)
Fortress: Kazal (see ‘city’)
G[]
Gatehouse: Migdhal (see ‘outpost’)
Gateway (fortified): Barak
Guard: Undi (see ‘watcher’)
Giant, Giants: Gronti
Giant Slayer: Grontdrengi
Gift: Zaraz
Glass: Mizpal (volcanic glass)
Go (verb): Git
Goatherd: Kruti (insult, slang)
Goblin, goblins: Grobi, Grobkaz (goblin work, evil deeds)
Gold: Bryn (gold which shines strikingly in the sunlight), Frorl (lucky gold, known to bring good fortune and prosperity), Galaz (gold (of particular ornamental value), Gorl (gold which is especially soft and yellow), Gorlm (old gold, passed down through many generations and left undisturbed in guarded treasure vaults), Konk (gold that is reddy in colour), Kurz (unlucky gold, that has been used in misadventure or in which brings the recipient has fallen foul of circumstance, such as gold that has been used to pay for inferior goods), Ril (gold ore which shine brightly in rock)
Good: Dal (see ‘old’)
Good (as good without being proven over time and hard use): Dawr
Great Axe: Az-Dreugi (see ‘War Axe’,’Weapon’)
Green: Grob
Grudge [grievance, insult to be avenged]: Damnaz
Grumble: Grumbak
Grumbler: Grumbaki
Gullible: Doh (see ‘stupid’), Wazzok (see ‘foolish’)
Gun: Thrund (see ‘gunpowder’, ‘explosion’)
Gunpowder: Thrund (see ‘gun’, ‘explosion’)
Give: Zar
H[]
Hall: Khaz (underground hall, palace halls)
Hall-dwellers: Khazukan Dawi (literally ‘stay at the Hold’ Dwarfs)
Hammer: Grund, Rikkaz
Hard: Durak, Grom (see ‘brave’)
Harsh: Grim (see ‘unyielding’), Grimaz
He: Ed
Headband: Thongli (worn by warriors who have slain an orc or goblin)
Hew (verb): Skrund (to hew rock with hammers and picks)
Hello: Az, Oz, Grundril
Her: Id
Hers: Ird
High: Gorm
Highway: Drin
His: Erd
History: Kron (see ‘book), Zagaz (see remembering, saga)
Hit: Stok (see ‘strike’)
Hold out (verb): (to stay): Ulund
Honour: Thrynaz (code of honour) (see ‘law’, ‘rules’)
Horde: Vorkhul (migrating horde of orcs and goblins)
Horn: Goruz (Horn, made of horns), Hirn (instrument)
Hound: Varf (see ‘wolf’)
How: Ok
Humans: Umgi
Hut: Zak (isolated mountain hut)
I[]
I: Or (see ‘me’, ‘myself’)
Ice: Wyr (see snow, white)
In: Bor
Indecision: Umanar (see ‘approximately’)
Industral work: Angaz (see ‘Ironwork’)
Inn: Tiwaz (see ‘rest’, ‘boarding house’)
Insert: Ghizzun (see ‘feed’, ‘pusth’)
Intricate: Lok
Invent: Drendulk
Ironwork: Ang
It: Ed
Iron: Irkhon
Is: bor
J[]
Jewel, Jewels: Izril
Justice: Vengryn (see ‘revenge’, ‘vengeance’)
K[]
Keep: Migdhal (see ‘outpost’)
Keep (verb): lund
King: Rik (also used for ‘lord’)
Kingship: Za
Kin: (referring to Dwarves): Khazrundazi (when referring to others) Rundirzi
Knight: Kazhunki (see ‘cavalry’, ‘rider’)
L[]
Lady: Kvinn
Lake: Varn (mountain lake)
Landslide: Rikigraz (see ‘cave-in)
Lava: Haraz
Laws: Thrynaz (see ‘rules’, ‘honour’ )
Length: Langk
Lightning: Thadroz
Lonely: Vlag (see ‘desolate’)
Long: Langk (see ‘length’)
Lordship: Za
Luck: Akrak (see ‘fortune’)
M[]
Machine (siege, war): Barag
Magical: Gorak
Make (verb): Grungnaz
March (verb): Got
Market: Urbaz
Masonry (in the sense of ‘massive masonry): Azkahr
Master: Kuli
May: Sar (see ‘could’, ‘might’)
Me: Or (see ‘I’, ‘myself’)
Meadow: Zorn (high meadow, see plateau, mountainous)
Meal: Skof (cold meal eaten underground)
Meat: Grizal (poor meat), Kuri (meat stew)
Merchant: Vithang (see ‘trader’)
Metal: Azul
Metalwork: Grungron
Might: Sar (see ‘could’, ‘may’)
Mine: Orolad
Miner: Boki (slang)
Money: Wulthrung (see ‘payment’, obligation, reward)
Monster: Drakk (see ‘Dragon’)
Moonlight: Lhune (see ‘crescent’)
Mountain: Karag (barren mountain, see ‘volcano’), Karak
Mountain Pass: Kadrin
Mountainous: Zorn (mountainous land, see plateau, meadow)
Mushrooms (from back of a cave): Frongol
My: Ord
Myself: Or (see ‘I’, ‘me’)
N[]
Name: Barund
New: Deb (see ‘untried’, ‘raw’)
Night: Drazh (see ‘black)
No: Nai, Dur
Nose: Konk (large and bulbous nose)
Now: Nu
Nutter: Bakraz
O[]
Oathbreaker: Unbaraki
Oath: Barakhi
Observe: Dok
Obligation: Wulthrung (see money, payment, reward)
Of : Ar
Ogre: Ogri
Old: Dal (see ‘good’), Gnol (see ‘wise’), Gorm (see ‘high’, ‘wise’, ‘powerful’, ‘bearded’), Karaz (see ‘enduring’, ‘strong’)
On: Bin (see ‘In’, ‘beside’)
Ork: Grob (greenskins), Urk
Orkslayer: Urkdrengi
Ourselves: Ut (see ‘we’, ‘us’)
Outpost: Migdhal (fortified outpost)
Own (verb): Bezek (see ‘posses)
Owner: Bezeki
P[]
Pain: Grik (pain in neck caused to continually stooping in low tunnels)
Parry: Klang
Past: Rhorh
Payment: Wulthrung (see money, reward, obligation)
Plains: Gazan
Plaits: Grindal (long flaxen plaits worn by maidens)
Plateau: Zorn (upland plateau, see meadow, mountainous)
Polished: Ril (see ‘gold’)
Possess (verb): Bezek
Possessor: Bezeki
Power: Rhun (see ‘rune’,’word’)
Powerful: Gorm (see ‘old’)
Praiseworthy: Lok
Promise: Baraz (see ‘bond’)
Prospector: Skrati (poor prospector)
Proven: Gnol
Push: Guzzen (see ‘food’, ‘insert’)
Q[]
Queen: Rinn
Quill (metal tool with ink cartridge within it, used for writing): Rherdol
Quick: Alabrin (see ‘swiftness’)
[]
R[]
Raiders: Vongal (raiding band of men)
Raven: Kro (see ‘crow’, ‘bird’)
Raw: Deb (see ‘new’, ‘untried’)
Realm: Ankor (see ‘Domain’)
Rebellious: Garaz
Record: Kron (see ‘book’)
Reclaim: Vegror
Red: Zan (see blood) Zanol
Redstone: Rhyn
Reliable: Gnol
Remember: Zagaz (remembering, see history, saga)
Respect: Gnollengrom (respect due to a Dwarf who has a longer and more spectacular beard)
Rest: Tiwaz (see ‘inn’, ‘boarding house’)
Revenge: Vengryn (see ‘revenge, ‘justice’)
Reward: Wulthrung (see payment, obligation, money)
Rider: Kazhunki (see ‘knight’, ‘cavalry’)
River: Ruvalk (See ‘flood’), Zhuf (rapidly flowing river, mountain river, see waterfall)
Road: Drin
Rock: Duraz, Grint (waste rock left by mining excavations), Skree (loose rock on mountainside, rocky ground)
Ruin: Naggrund
Rules: Thrynaz (see ‘law’, ‘honour’)
Rune: Rhun (see ‘word’,’power’)
S[]
Sage: Zagaz (see remember, history)
Scar: Bok (scar from banging one’s head on teh roof of a low tunnel, see ‘banging’)
Scavenge: Skrat (see ‘search)
Sea: Varr
Search: Skrat (see ‘to search for gold amongst rock debrid or stream bed)
See (verb): Dok
Settlement: Kazid (see ‘town’, ‘village’)
Shadow: Mhornar
Shieldwall: Thrung
Shiny: Ril (see ‘gold’)
Shoddy: Umgak
Sing: Hurzin
Shrine: Thryng (shrine of ancestors, see ‘temple’)
Silver (colour): Azril
Skilful: Ok (see ‘cunning’)
Skirmish: Skuf (see ‘brawl’)
Skull: Ghal
Sky: Skarrenruf (see ‘blue’)
Slag: Muzkhgrum (blast furnace slag)
Slay (verb): Dreng, Thag (to slay by act of treachery)
Slayer: Drengi
Smash (verb): Drung
Smith: Grung
Smithying (verb): Grungnaz
Snow: Wyr (see ice, white)
Song: Skaud (loud, booming sound) Hurzan
Soon: Anu (also translates as ‘very soon’,’any minute now’)
Sombre: Kold (see ‘black’)
Splitter: Maraz
Stairway (descending belowground): Ekrund
Staff: Wand (magical rune staff)
Standard: Fleg (see ‘banner’)
Stone (slab): Duraz, Kol (black stone), Rikkit (small stone which falls on your head as you walk down a tunnel)
Stream: Stromez
Stew: Rongnel
Strike (verb): Stok (see ‘hit’)
Strong: Karaz
Stronghold: Karak (see ‘mountain’)
Stupid: Dohl
Sturdy, Sturdy Dwarf: Azul
Sun: Zon
Sunrise: Nar
Sunset: Yar (see west)
Swiftness: Alabrin (see ‘quick’)
T[]
Tankard: Nogarung (drinking tankardmade from the skull of a Troll)
Temple: Thryng (see ‘shrine’)
Thane: Thane
The: An
Them: Uf (see ‘those’, ‘these’)
These: Us (see ‘them’, those’)
They: Af
Thief: Skazi
Thievery: Skaz
Their: Afad
Thin: Elgram
Those: Url (see ‘them’, ‘these’)
Thunder: Dron
Tomb: Grongol (tomb of the ancestors)
Too:
Tool: Makaz
Tooth: Tusk
Tough: Grom (see ‘brave’)
Tower: Barak (see also ‘gateway’)
Town: Kazid (see ‘village’, ‘settlement’)
Trade: Urbar
Trader: Vithangi (see ‘merchant’)
Trading post: Urbaz (see ‘market’)
Traitor: Thagi (murderous traitor)
Travel (verb): Got (to travel quickly with purpose), Strol (travel leisurely)
Treasure: Azgal (treasure hoard)
Tribute: Thragh
Troll: Trolk
Trolldrengi: Trollslayer
Tunnel: Duk (low, narrow), Girt (broad with plenty of headroom), Ungor
U[]
Unbearded: Elgi (see ‘Elves’)
Uncanny: Gorak
Underground: Dharkhangron (see ‘Dark’)
Underway: Undgrin Ankor
Us: Ut (see ‘we’, ‘ourselves’)
Unsuccesful: Wattock (unsuccesfull dwarf
Untried: Deb (see ‘new’, ‘raw’)
Untrustworthy: Ungrim (untrustworthy dwarf)
Unyielding: Grim (see ‘harsh’)
V[]
Vain: Ufdi (Vain Dwarf, overly fond on preening his beard)
Vampire: Zangunaz
Vanquish (verb): Drung
Vault, Vaults: Grongol (see ‘tomb’), Irkul (pillared vault hewn in rock), Thindrongol (secret vault in which ale or treasure is hidden)
Vein: Kruk (promising vein of ore that gives out unexpectedly, see ‘disappointment’)
Vengeance: Vengryn (see ‘justice’, ‘revenge’)
Village: Kazid (see ‘town’, ‘settlement’)
Volcano: Karag
W
Walk (verb): Strol
Wall: Barak (see also ‘gateway’), Huzhrung (massive city wall)
War: Kazak (see ‘battle’)
War Axe: Az
War Drum: Khrum
Was: Aled (see is, add -ed for past tense)
Wasteland: Gazan
Watch (verb): Dolorum
Watcher: Undi
Watchpost: Und (see ‘keep’, ‘capture’, ‘hold out’)
Watchtower: Mingol (tall watchtower on lowland)
Waterfall: Zhuf (see river)
Water pump: Kuchungkuchung
Water wheel: Kuchungkuchung (see water pump)
We: Ut (see ‘us’, ‘ourselves’)
Weak: Elgram
Weapon: Az (see ‘War Axe’), Makaz (see ‘tool’)
West: Yar (see sunset)
When: Wanrak
Where: Wanrag
Whiner: Grumbaki (see ‘grumbler’)
White: Wyr (see, snow, ice)
Why: Ok
Windswept: Zilfin (see breezy)
Will: On (also used for ‘shall’,’am going to’,’with purpose’), Anad (Will/shall have done)
Wise: Gnol (see ‘respect’), Gorm (see ‘old’, ‘powerful’, ‘bearded’)
Wolf: Varag (see ‘dog’), Varf (see ‘hound’)
Wood: Wutroth (wood from ancient mountain oak) Wutnoth
Word: Rhun (see ‘rune’,’power’)
Work: Ori
Wound: Thrag
X[]
Y[]
Year: Barmar
Yellow: Gorl
Yes: Ai, Aye. Ah, Oi
You : Ek (singular), Af (plural, see ‘They’)
Young: Garaz
Z[]
My name: Bryn Irkon-Grungron
Literally: Bryn Iron-Forge.
Some sentences[]
Or al Bryn Irkhon-Grungron, Thane ar an Karak-Irkhon, un it verth Vengryn, ilh strock dammnazi hiln an kron
(Translation) I am Bryn Iron-Forge, Thane of the Iron Hillls and we seek Vengeance, to strike grudges from the Book. (This refers to the book of grudges)
Az, ord barund Bryn Irkhon-Grungron. (Hello, I am Bryn.)
Ord giln bor khern-sed barmari (My age is 77 years)
Drazdan un Vengryn (Battle and vengeance, battle cry)
An Khazad ar an Karag-Rhyn Vegrored afad barez bor gilni rhorh. (Translation: The Dwarves of the Volcano-of-Redstone (which sounds better in Khazalid, and is like Karak-____) reclaimed their birthright in ages past.
Derived from this: https://whfb.lexicanum.com/wiki/Khazalid_lexicon
And this: (click on the first one) So lads of thanks to Dourin on Bugmans Brewery